By Sword And Vow
Pendragon is one of my favorite games, but it is so hard to play. I have a good mix of players right now so I’m giving it another shot. I am confident that the issues that killed my last campaign won’t kill this one.
Let me just get this out of the way now, I’m a disabled individual and part of my disability relates to typing do to Manual dexterity issues. I am relying on windows speech recognition for my typing needs. This means you may occasionally see something that doesn’t look right or doesn’t sound right. That means the dictation software messed up and I missed it. In this last paragraph it has messed up three times already. But in that last sentence it didn’t mess up at all all I will do my best to proofread, but I’m not perfect.
I’m really excited about this game. I have five great characters. Or six depending on how the hillman and the Aquitanian play. I have expanded the game beyond knights and I think by campaign will be better for it. The only major change to the pendragon rules set I’m using off the bat is a a randomized starting skill value. More on that under house rules when I have time.
I’m not the greatest GM ever. But have had some fun and games. I really dislike " God characters" and so you won’t see a lot of that in my game. What I do hope to present is my interpretation of the great pendragon campaign as its woven by my players. And while it is driven entirely by my players actions, it is important for me to realize is a GM that my players drive the story but they don’t dictate the destination. As a GM, failing to recognize this has ruined nine or 10 fantastic campaigns where I failed to have the world respond organically appropriately to player actions. This will not be the case this time.
I have some great players, and I’m excited they always surprise me! That said, players and GM’s alike always have room to grow. There are dozens of articles on how to be a better GM, I know I’ve read all of them. I would ask that any role player reading this campaign blog or considering playing in any campaign read the following link on how to be a better player. "11 tips ":http://lookrobot.co.uk/2013/06/20/11-ways-to-be-a-better-roleplayer
If I did say anything negative to say about my players. It would be that they all have issues with 10 and 11. Some more than others and some not To a degree that bothers me . But unlike my savage worlds game I’m really going to make a concerted effort to push back. All actions carry rewards and consequences and while I’ve never ever felt that pendragon requires an alignment system; I don’t want to give my players a blank check to change the world.
Enough rambles. There is one of final thoughts though to those of you that have read the great pendragon campaign. My world has no predetermined events. It is always possible that someone will die who is not supposed to die yet or someone will lift was meant to die. I used the second edition of the book of battle and even during scripted battles but the dice decide the results.